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Dragon clan units paraworld
Dragon clan units paraworld







Incorrect Tree values which prevented Collectors frоm harvesting trees have been corrected. Fixed an error which caused the Allosaurus' armour to disappear as soon as the "Allosaurus Scrunch" was researched. Construction speed increase is no longer limited to 10 Workers. Characters loceated near to buildings may now be sеlеcted using a double-click. Poison effects are now visually recognizable. Jungle Faketrees have been made larger and no longer ignore the range of view. Forests can now once again be harvested after restarting/loading during a running game. Animal death animations now display properly. The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued. Building rotation speed has been doubled. Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly. A bug allowing units to run through any wall built right in front of the building's exit has been corrected. Falling Stones are now only triggered once construction of the wall in question has been completed. The calculation of projectile trajectories has been corrected. The problem with system messages closing the Dustrider infantry construction menu has been fixed. Resurrection of Dustriders could be abused with the help of allied players this was repaired. The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed. The Poisoner now runs through the poisoning animation when he kills himself. Tooltips for level 2 units in the Army controller now function after sorting. Unit access to Bunkers has been improved. Epoch progress is now visible both in the replays and to Spectator watching the game. The proxy server address which used to run on port 2222 was changed due to compatability problems with some anti-virus programmes. The snare trap crash in campaign level 5 is fixed.









Dragon clan units paraworld